![]() The original author of DeSmuME is YopYop156. Sign In New Customer My Account Orders Logout $ 0.00 Cart Fast-forward causes the emulator to emulate as fast as possible while dropping almost all frames (rendering only a handful). Frameskip is what is sounds like: the emulator will skip a number of frames per every frame drawn. If you would like to refer to this comment somewhere else in this project, copy and paste the following link: Some recent examples of my uses with this: Rocksmith 2014 | This game has a hellishly long boot sequence that isn't hiding a load or anything, it's just long for longs sake. Sprites are jumping around at like 3-4x their speed. How do I make DeSmuME 0.9.10 x86 faster? When you enable the 3D graphics, there might be a lag. My friend has the exact same settings as I do, but hers is super super smooth and fast. However most other emulators that do have dedicated buttons and not hot keys so it is really easy to accidentally hit it. Note that in order to run DS emulation on it Wii has to have a modchip or a softmod / homebrew enabled. I would really appreciate some help here. ![]() Oh and it wasn't always like that i was tweaking some settings (don't know what i changed to speed lock the emu). Turbo is disabled when movement keys are pressed (W,A,S,D in my case) and enabled if all movement keys are released. ![]()
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